Changelog

Game Updates

Everything listed here actually shipped in Hero Havoc, newest first. Features still in testing are not listed until they are live for players.

Game guides and site pages

  • Added dedicated pages for how to play, the hero roster, weapons and upgrades, bosses, and this changelog.
  • Hero and enemy details on those pages are generated from the game's own data, so guides cannot drift from the game.
  • Added an XML sitemap and per-page titles, descriptions and share previews.

Three new heroes and refreshed art

  • Added Frostflare, Flamewing and Wildcard, bringing the roster to twelve heroes.
  • Each new hero has its own basic attack, special, passive and projectile effects.
  • Refreshed Starborn's hero art and redrew Flamewing as a full-body dragon hero.

Hero Lab rebuild

  • Rebuilt the Hero Lab as a command centre with a sticky back and coin bar.
  • Permanent boosts now show colour-coded icons, level progress and clear affordability states.
  • Hero cards show rarity, power chips and exact unlock costs.

In-game hero sprites unified

  • All twelve heroes now use one shared, detailed sprite renderer in every mode.
  • Sprites show suit colours, silhouettes, aim direction and hero-specific effects.
  • Specials, projectiles and effects now match across every mode.

Four-player online co-op

  • Rooms now hold up to four heroes with P1–P4 slots and per-player readiness.
  • The host simulates the match while every player's controls sync live.
  • Added reconnect handling, room expiry and a shared camera for the whole team.

Mobile-first controls and fullscreen

  • Drag anywhere to move, with auto-fire and Manual, Assisted or Auto aiming.
  • Added landscape fullscreen entry with an iPhone home-screen fallback and safe-area padding.
  • Compact edge HUD that stays clear of your hero and the touch zones.

Difficulty, customisation and themed arenas

  • Added Rookie, Hero, Legend and Nightmare difficulty with different rewards.
  • Added suit colour customisation and a pause and settings screen.
  • Four themed arenas across the twenty-wave run, each with its own clear bonus.